samuelshmoobigus@yahoo.com
English: Native
Hebrew: Basic
Product designer and frontend developer with experience in creating user-centered digital experiences across games and web platforms. Proficient in Tailwind, JavaScript, CSS, HTML, Lua, and React, leveraging agile methodologies and Scrum frameworks to enhance coding efficiency. Proven track record in simplifying complex processes through intuitive interfaces, conducting user research, implementing sprint planning, backlog refinement, and agile development for responsive, accessible designs.
Creative Developer & Game Designer
Warszawa, Poland
Artist and Technical Designer
Remote
Product Designer & Developer
Remote
Floor Supervisor & Multi-Role Coordinator
Gardner, Kansas, United States
Open-world entrepreneurial sandbox game
3D ragdoll-based platformer with open-level design
Bachelor of Arts in Orchestral Instrumentation
Design Tools: Figma (components, auto-layout), Adobe Creative Suite
Research: User interviews, usability testing, competitive analysis
Development: HTML/CSS, responsive design, WordPress
Game Design: Level design, systems design, Lua
AI Tools: AI utilization for development and workflow optimization
Agile & Project Management: Scrum Master principles, Sprint planning and facilitation, Backlog management and refinement, User story creation and estimation, Kanban and flow optimization, Agile metrics and reporting, Facilitation of Scrum ceremonies, Continuous improvement processes