Samuel Bigus

samuelshmoobigus@yahoo.com

Languages

English: Native
Hebrew: Basic

Professional Summary

Product designer and frontend developer with experience in creating user-centered digital experiences across games and web platforms. Proficient in Tailwind, JavaScript, CSS, HTML, Lua, and React, leveraging agile methodologies and Scrum frameworks to enhance coding efficiency. Proven track record in simplifying complex processes through intuitive interfaces, conducting user research, implementing sprint planning, backlog refinement, and agile development for responsive, accessible designs.

Professional Experience

Make a Friend

Creative Developer & Game Designer

Warszawa, Poland

October 2024 - January 2025
  • Led end-to-end product design for gaming and software applications using user-centered design principles and agile methodologies with sprint-based delivery
  • Conducted competitive analysis and user research to inform design decisions
  • Facilitated sprint planning and retrospectives to continuously improve team workflows
  • Managed product backlog and prioritized user stories based on business value
  • Collaborated with cross-functional teams to deliver intuitive user interfaces
  • Integrated AI technologies to enhance user experience and workflow efficiency
  • Implemented Scrum ceremonies to ensure transparent communication and iterative development
  • Utilized Kanban boards to visualize workflow and remove impediments
  • Created and maintained design documentation for consistent implementation

Big Art with Sam

Artist and Technical Designer

Remote

2023 - 2024
  • Researched user needs and market trends to inform product development
  • Created user-centered designs based on customer feedback and market analysis
  • Employed agile mindset to rapidly iterate designs based on user feedback
  • Organized work into sprints to maintain clear milestones and deliverables
  • Managed product lifecycle from concept to launch while maintaining focus on user experience
  • Utilized story points for estimating effort and planning capacity
  • Practiced continuous improvement through regular retrospectives
  • Conducted customer interviews to validate product decisions

Freelance

Product Designer & Developer

Remote

2020 - Present
  • Design and develop responsive websites using modern UX principles
  • Applied Scrum principles to manage client projects with transparency and adaptability
  • Create high-fidelity prototypes using Figma, incorporating user feedback for iterative improvements
  • Conducted sprint reviews to showcase incremental progress and gather stakeholder feedback
  • Lead user research and testing sessions to validate design solutions
  • Utilized agile user stories to capture requirements from a user-centered perspective
  • Manage end-to-end design process from discovery to implementation for diverse clients
  • Maintained a flexible backlog of features prioritized by user value and business impact
  • Develop and maintain consistent design systems across multiple digital platforms

United Postal Service (UPS)

Floor Supervisor & Multi-Role Coordinator

Gardner, Kansas, United States

2018 - 2019
  • Coordinated multiple roles including Safety Supervisor, Training Supervisor, and IT Support
  • Implemented daily stand-ups to improve team communication and identify blockers
  • Created and maintained comprehensive safety documentation and training programs
  • Applied agile principles to warehouse operations, improving efficiency and adaptability
  • Managed team of 15+ employees, ensuring efficient package flow while maintaining safety standards
  • Utilized visual management boards to track work progress and identify bottlenecks
  • Developed and implemented new employee onboarding procedures
  • Facilitated continuous improvement through regular team retrospectives
  • Tracked and reported key performance metrics for package handling and delivery
  • Administered technical systems including scanner distribution and maintenance

Notable Projects

Poly Plaza | Game Designer

2024

Open-world entrepreneurial sandbox game

  • Designed economic systems and progression mechanics
  • Utilized Scrum framework to organize development into two-week sprints
  • Implemented resource management and property systems
  • Maintained product backlog with user stories and acceptance criteria
  • Created intuitive UI/UX for complex management systems
  • Utilized Lua to create dynamic game logic
  • Applied iterative development approach to rapidly test and refine gameplay mechanics

Broll | Level Designer & Systems Designer

2023

3D ragdoll-based platformer with open-level design

  • Designed physics-based gameplay mechanics
  • Facilitated sprint planning, daily stand-ups, and retrospectives throughout development
  • Created intuitive level progression and player guidance systems

Art Pocketbook

2024
  • Conducted user research to improve website accessibility and user experience
  • Implemented data-driven design improvements based on user feedback
  • Created and maintained design system for consistent user interface

Education

University of Kansas

Bachelor of Arts in Orchestral Instrumentation

2010 - 2015

Technical Skills

Design Tools: Figma (components, auto-layout), Adobe Creative Suite

Research: User interviews, usability testing, competitive analysis

Development: HTML/CSS, responsive design, WordPress

Game Design: Level design, systems design, Lua

AI Tools: AI utilization for development and workflow optimization

Agile & Project Management: Scrum Master principles, Sprint planning and facilitation, Backlog management and refinement, User story creation and estimation, Kanban and flow optimization, Agile metrics and reporting, Facilitation of Scrum ceremonies, Continuous improvement processes

Additional Skills

  • Strong communication and presentation abilities
  • Client collaboration and project management
  • Agile coaching and team facilitation
  • Sprint planning and execution
  • Stakeholder management within agile frameworks
  • Cross-functional team leadership
  • Data-driven decision making