Hey, I'm Shmoo.
I help bring games to life, from concept to launch, across diverse teams and cultures.
Working with programmers, designers, artists and product owners, I turn ideas into experiences that engage players and meet business goals.

Wearer of Many Hats
Game Production
Bringing games to life through cross team collaboration and strategic production at every step of the process.
Cowboy Life Simulator
Odd QubitProducer on a Very Positive rated Wild West ranching sim, leading milestone planning for a 15 person team.
View Project- Lead work distribution planning, scheduling tasks up to 4 months ahead to hit publisher milestones, with every milestone met on time
- Coordinate a 15 person cross discipline team and onboard new interns and employees
- Scout and recruit voice acting talent for the game cast
- Support live production of a Very Positive rated title with 90 percent of over 1,000 Steam reviews
Abyssal Guardians
Smoothie StudioProducer on a 1 to 4 player co op survival shooter set on humanity’s last oil rig, currently in public reveal.
View Project- Restructured task organization and scheduling into a 2 week sprint cycle for a 5 person team
- Manage outsourcing and freelance staffing to bring the best value to the project
- Onboard new interns and employees
- Supporting the public reveal and marketing kickoff of the co op survival shooter
Whimpact!
Level Headed GamesIntern Producer supporting a multiplayer Steam launch with Level Headed Games, a 5 person team.
View Project- Strategize directly with CEO and Producer Leah Hoyer on project direction and prioritization
- Participate in production meetings and contribute to sprint planning
- Organize and coordinate internal and external game tests
- Support launch readiness for an online multiplayer Steam release with a 5 person team
Poly Plaza
The Poly Plaza CompanyProject Manager on a live service Steam sandbox focused on property management and economic systems, a 2 person team.
View Project- Set milestones and monitored progress throughout the development cycle
- Communicated project vision to investors and stakeholders
- Made data driven decisions using player analytics and maintained product cohesion after launch
Games
A selection of the titles I have produced, from shipped Steam releases to game jam projects.
Cowboy Life Simulator
Wild West ranching sim, Very Positive on Steam. Producer for a 15 person team.
Abyssal Guardians
A 1 to 4 player co op survival shooter on humanity’s last oil rig. Producer for a 5 person team.
Whimpact!
Producer Intern supporting a multiplayer Steam launch with Level Headed Games.
Poly Plaza
Live service Steam sandbox focused on property management and economic systems.
Wastemancer
Led a team of 12 across Poland, Sweden, and China to ship a competitive game in 3 weeks.
Necromeowcy
Produced a city builder cat necromancer game with a team of 13 during a 7 day Game Jam.







