Hey, I'm Shmoo.

I help bring games to life, from concept to launch, across diverse teams and cultures.

Working with programmers, designers, artists and product owners, I turn ideas into experiences that engage players and meet business goals.

Portrait of Samuel Shmoo Bigus

Wearer of Many Hats

Game Production

Bringing games to life through cross team collaboration and strategic production at every step of the process.

Cowboy Life Simulator

Odd Qubit

Producer on a Very Positive rated Wild West ranching sim, leading milestone planning for a 15 person team.

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  • Lead work distribution planning, scheduling tasks up to 4 months ahead to hit publisher milestones, with every milestone met on time
  • Coordinate a 15 person cross discipline team and onboard new interns and employees
  • Scout and recruit voice acting talent for the game cast
  • Support live production of a Very Positive rated title with 90 percent of over 1,000 Steam reviews

Abyssal Guardians

Smoothie Studio

Producer on a 1 to 4 player co op survival shooter set on humanity’s last oil rig, currently in public reveal.

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  • Restructured task organization and scheduling into a 2 week sprint cycle for a 5 person team
  • Manage outsourcing and freelance staffing to bring the best value to the project
  • Onboard new interns and employees
  • Supporting the public reveal and marketing kickoff of the co op survival shooter

Whimpact!

Level Headed Games

Intern Producer supporting a multiplayer Steam launch with Level Headed Games, a 5 person team.

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  • Strategize directly with CEO and Producer Leah Hoyer on project direction and prioritization
  • Participate in production meetings and contribute to sprint planning
  • Organize and coordinate internal and external game tests
  • Support launch readiness for an online multiplayer Steam release with a 5 person team

Poly Plaza

The Poly Plaza Company

Project Manager on a live service Steam sandbox focused on property management and economic systems, a 2 person team.

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  • Set milestones and monitored progress throughout the development cycle
  • Communicated project vision to investors and stakeholders
  • Made data driven decisions using player analytics and maintained product cohesion after launch

Games

A selection of the titles I have produced, from shipped Steam releases to game jam projects.

ProductionMilestone PlanningTeam LeadershipLive Service

Cowboy Life Simulator

Wild West ranching sim, Very Positive on Steam. Producer for a 15 person team.

ProductionSchedulingOutsourcingCo-op Shooter

Abyssal Guardians

A 1 to 4 player co op survival shooter on humanity’s last oil rig. Producer for a 5 person team.

ProductionGame TestingScrumLaunch Preparation

Whimpact!

Producer Intern supporting a multiplayer Steam launch with Level Headed Games.

ProductionProject ManagementAnalyticsPost-Launch Support

Poly Plaza

Live service Steam sandbox focused on property management and economic systems.

ProductionTeam LeadershipCross-Cultural CollaborationCoaching

Wastemancer

Led a team of 12 across Poland, Sweden, and China to ship a competitive game in 3 weeks.

Game JamProductionCity BuilderTeam Leadership

Necromeowcy

Produced a city builder cat necromancer game with a team of 13 during a 7 day Game Jam.