Broll

Level Designer
Game DesignLevel Design

My Role & Contributions

As the Level Designer for Broll, I was responsible for creating engaging and challenging levels that showcase the game's unique physics-based gameplay mechanics. Here are my key contributions:

  • Designed levels that progressively introduce and challenge players with the ragdoll physics system
  • Created strategic layouts that encourage experimentation with the physics mechanics
  • Implemented multiple path solutions to accommodate different play styles
  • Balanced difficulty progression throughout the game's levels

Level Design Philosophy

Strategic Planning

My approach to level design focused on creating intuitive yet challenging experiences:

  • Carefully calculated launch points and landing zones for optimal physics interactions
  • Strategic placement of interactive surfaces to create engaging gameplay moments
  • Clear visual communication of level mechanics and objectives

Player Experience Design

Created levels that focus on player satisfaction and engagement:

  • Balanced difficulty curves that maintain challenge while avoiding frustration
  • Designed multiple solution paths to encourage player creativity
  • Implemented clear visual language for gameplay elements
  • Created natural progression of mechanical complexity across levels