Broll
Level Designer
Game DesignLevel Design
My Role & Contributions
As the Level Designer for Broll, I was responsible for creating engaging and challenging levels that showcase the game's unique physics-based gameplay mechanics. Here are my key contributions:
- Designed levels that progressively introduce and challenge players with the ragdoll physics system
- Created strategic layouts that encourage experimentation with the physics mechanics
- Implemented multiple path solutions to accommodate different play styles
- Balanced difficulty progression throughout the game's levels
Level Design Philosophy
Strategic Planning
My approach to level design focused on creating intuitive yet challenging experiences:
- Carefully calculated launch points and landing zones for optimal physics interactions
- Strategic placement of interactive surfaces to create engaging gameplay moments
- Clear visual communication of level mechanics and objectives
Player Experience Design
Created levels that focus on player satisfaction and engagement:
- Balanced difficulty curves that maintain challenge while avoiding frustration
- Designed multiple solution paths to encourage player creativity
- Implemented clear visual language for gameplay elements
- Created natural progression of mechanical complexity across levels