Poly Plaza

Quest & Systems Designer
Game DesignQuest DesignMechanics DesignLow CodeAI Utilization

My Role & Contributions

As the Quest & Systems Designer for Poly Plaza, I was responsible for designing and implementing the core gameplay mechanics that drive player engagement and progression. Here are my key contributions:

  • Designed the property management system that allows players to purchase, upgrade, and collect rent from various property types
  • Created the dynamic resource trading system with variable NPC pricing to encourage strategic selling decisions
  • Implemented the progression system including achievement tracking and milestone rewards
  • Developed the vehicle acquisition and customization features to enhance world exploration

Systems Design

Economic Systems

I designed a comprehensive economic simulation that balances player progression with engaging gameplay:

  • Multi-tiered property system with varying income potential and upgrade paths
  • Dynamic market system where NPC traders offer different prices for resources
  • Balanced economy to ensure meaningful progression without trivializing achievements

Quest Design

Created a quest system that guides players through the game's features while maintaining player freedom:

  • Designed tutorial quests that introduce game mechanics naturally
  • Implemented achievement-based progression system
  • Created NPC interaction systems that provide both gameplay value and world building