Poly Plaza
Quest & Systems Designer
Game DesignQuest DesignMechanics DesignLow CodeAI Utilization
My Role & Contributions
As the Quest & Systems Designer for Poly Plaza, I was responsible for designing and implementing the core gameplay mechanics that drive player engagement and progression. Here are my key contributions:
- Designed the property management system that allows players to purchase, upgrade, and collect rent from various property types
- Created the dynamic resource trading system with variable NPC pricing to encourage strategic selling decisions
- Implemented the progression system including achievement tracking and milestone rewards
- Developed the vehicle acquisition and customization features to enhance world exploration
Systems Design
Economic Systems
I designed a comprehensive economic simulation that balances player progression with engaging gameplay:
- Multi-tiered property system with varying income potential and upgrade paths
- Dynamic market system where NPC traders offer different prices for resources
- Balanced economy to ensure meaningful progression without trivializing achievements
Quest Design
Created a quest system that guides players through the game's features while maintaining player freedom:
- Designed tutorial quests that introduce game mechanics naturally
- Implemented achievement-based progression system
- Created NPC interaction systems that provide both gameplay value and world building